算法源码:
@StartRule
Lot -->
primitiveCylinder(9, 2, 4)
comp(f) { side = Side | all = Endcaps. }
Side -->
split(u, unitSpace, 0) { 2 : Split |
~1.5 : Wall. }*
Split -->
split(y) { ~1: Wall. | 2: color(0,0,1,0.5)Window |
~1: Wall. }
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